C12x Wheel Slip calculation
Posted: Mon Aug 07, 2023 6:03 pm
It looks like the internal Wheel Slip calculation gives the Fast and Furious hectic version rather than what might be considered the usual value.
In this config Ground Speed = GPS Speed and with the displayed values of 122, 122 & 52 the internal Wheel Slip calculation appears to be (122-52)/52 = 1.35, which is near enough to 140% given calculation propagation times. Which is really a measure of how much faster the drive wheels are going compared to the non-drive wheels.
What we were hoping for (as it is intended to be used both in the display and as signalling) was the (Drive speed - Ground speed) / Drive speed calculation as that gives values betwwen 0% and 100%, provided the drive speed is not zero (locked) or less than the Ground speed. This seems more realistic as 0 % indicates no slip while 100% indicates that no drive is moving the vehicle. The 122 / 52 scenario (as an i2 post-processed Maths calculation) gives 70 / 122 = 0.573 = 57% which is more meaningful than 140%.
Is this calculation live in the dash a possibility?
Thanks in advance
In this config Ground Speed = GPS Speed and with the displayed values of 122, 122 & 52 the internal Wheel Slip calculation appears to be (122-52)/52 = 1.35, which is near enough to 140% given calculation propagation times. Which is really a measure of how much faster the drive wheels are going compared to the non-drive wheels.
What we were hoping for (as it is intended to be used both in the display and as signalling) was the (Drive speed - Ground speed) / Drive speed calculation as that gives values betwwen 0% and 100%, provided the drive speed is not zero (locked) or less than the Ground speed. This seems more realistic as 0 % indicates no slip while 100% indicates that no drive is moving the vehicle. The 122 / 52 scenario (as an i2 post-processed Maths calculation) gives 70 / 122 = 0.573 = 57% which is more meaningful than 140%.
Is this calculation live in the dash a possibility?
Thanks in advance