C12x Wheel Slip calculation

It looks like the internal Wheel Slip calculation gives the Fast and Furious hectic version rather than what might be considered the usual value.
In this config Ground Speed = GPS Speed and with the displayed values of 122, 122 & 52 the internal Wheel Slip calculation appears to be (122-52)/52 = 1.35, which is near enough to 140% given calculation propagation times. Which is really a measure of how much faster the drive wheels are going compared to the non-drive wheels.
What we were hoping for (as it is intended to be used both in the display and as signalling) was the (Drive speed - Ground speed) / Drive speed calculation as that gives values betwwen 0% and 100%, provided the drive speed is not zero (locked) or less than the Ground speed. This seems more realistic as 0 % indicates no slip while 100% indicates that no drive is moving the vehicle. The 122 / 52 scenario (as an i2 post-processed Maths calculation) gives 70 / 122 = 0.573 = 57% which is more meaningful than 140%.
Is this calculation live in the dash a possibility?
Thanks in advance
In this config Ground Speed = GPS Speed and with the displayed values of 122, 122 & 52 the internal Wheel Slip calculation appears to be (122-52)/52 = 1.35, which is near enough to 140% given calculation propagation times. Which is really a measure of how much faster the drive wheels are going compared to the non-drive wheels.
What we were hoping for (as it is intended to be used both in the display and as signalling) was the (Drive speed - Ground speed) / Drive speed calculation as that gives values betwwen 0% and 100%, provided the drive speed is not zero (locked) or less than the Ground speed. This seems more realistic as 0 % indicates no slip while 100% indicates that no drive is moving the vehicle. The 122 / 52 scenario (as an i2 post-processed Maths calculation) gives 70 / 122 = 0.573 = 57% which is more meaningful than 140%.
Is this calculation live in the dash a possibility?
Thanks in advance