David Ferguson wrote:Help us improve our Help!
In M1 Build, I would like to see a tool/command that would scan part of the object tree and bring up a clickable list of any objects visible in M1 Tune that don't have any help contents. We could then click the links to those objects and add some content to make sure meaningful help would always be available.
I would like to add on this as i'm actually going through documenting the help content for a custom firmware and found a very anoying behavior (Build x64 1.4.3.356) :
When opening the "help editor" (button at the top right of the object help tab, when editable) from an object properties window, i can still navigate to other objects in the project (which is good and sometimes i do it to check something while editing the help content, or sometimes it is completly by inadvertance... but this feature is ok and very useful), then if i'm not very careful when i click the OK button in the help editor it can happen that another object than the one i'm writing the help for is selected... When this happen the content of the help editor is applied to the selected object and not to the object from which i initially opened the editor.
Very frustrating as there is no way to reverse this action and the whole content of the selected object is overwritten ! Even more frustrating when i spent good amount of time editing a lengthy piece of help content and that is applied to an object with uneditable help (like functions) and the whole stuff is lost ...
Would it be possible to fix it by for example keeping track of the object from which the editor was opened ?
Thanks