by David Ferguson on Mon Jun 19, 2017 3:39 pm
Distance is used with comparing two laps with different lap times. Time is usually only used when looking at a single lap, or with data that doesn't have any speed/distance component.
For example, on a car with suspension sensor fitted, I would like to zero the channel when the car isn't moving. But in distance mode this is just a single data point that you can't really zoom in on. By switching to time scale, I could look at the car sitting in the flat pit lane stopped before it enters the track. That's a perfect place to zero the suspension channels.
I also use Time Mode for looking at logged data from a dyno run, were the car didn't move, but the engine sure did.
So, for your use, you will use distance mode and compare laps. As to what we look for, we'll there are books on that -- but I would pay attention to the variance channel. When it makes a big jump, figure out what was different in the one lap that made it faster. Another great technique is to get a really good driver to put down a reference lap -- comparing that will show you where it's possible to go faster. You'll probably find that the pro can generate more G's under braking, and either generates more lateral G force, or sometimes the same G-forces, but goes faster by taking a larger radius entering & exiting the turn.
When only comparing data with yourself. First look for similar speed corners and determine if you get the same lateral G=forced in all of them. If not, why? Overlay the "Corrected Speed' channel all your laps and see where there you are not consistent -- look at which lap had the fastest segment time and understand what you did with the controls to make that happen.
David Ferguson
Veracity Racing Data